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Written by Jonathan
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Sunday, 22 November 2009 12:35 |
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 On December 19th, we are going to hold a Classic Virtual Block 1 Only tournament. Why? The main reason is that it offers many new possibilities. Other good reasons include that it will be far easier for new or returning players to compete in (only having to navigate through ~2200 cards instead of ~3200) and the normal meta right now is skewed in favor of light side. So I thought it would be fun to try and drum up some interest in this format by writing first about some major differences between this and normal constructed and then about some fun decktype possibilities. The Rules: 1. The only virtual cards that are legal are listed in Virtual Block 1: http://www.starwarsccg.org/cards/v1.htm 2. "Classic" means that no Episode 1 cards are allowed, along with no maintenance cards. So no Mace Windu and no Blizzard 4.
3. The Watch Your Step objective is not allowed. |
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Written by Chuck
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Sunday, 15 November 2009 00:24 |
$2,150.00 |
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Written by Chuck
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Saturday, 03 October 2009 06:36 |
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When Wizards of the Coast (WotC) first announced that they would be releasing the Star Wars Collectible Miniatures Game in sets of 40 figures, as opposed to the usual 60 figures, it was met with a lot of controversy. Instead of releasing 2 expansion sets each year, containing 60 figures in each set, now they would be releasing 3 sets, with each set containing 40 figures. So do the math. It's pretty easy to see that the change in set sizes didn't have any impact on the number of new figures we got each year. Also, with the distribution of figures in each set, releasing them in 40 figure lots meant that we, the community, could complete our collection of any particular set with relative ease. So why all of the complaining?
Well, let's start by looking at the economics of it all, shall we? |
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Written by Michael Fryda
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Thursday, 10 September 2009 07:32 |
 I'm very happy to present the final part in a three part series on squad construction from guest columnist Michael "klecser" Fryda. If you missed the previous articles, you can catch up on your reading here: Part 1 | Part 2 - Chuck Introduction This three-article series focuses on squad building concepts for Star Wars Miniatures. The first article focused on beginning squad building tips. I used the construction of a squad as an example to illustrate eight key points for starting to build squads. A summary of those points follows. |
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Written by Fool
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Tuesday, 25 August 2009 13:50 |
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Welcome to the SWMGamers.com set review for Jedi Academy. This is the first of four including the first 10 pieces, and faction reviews on three of the factions. Enjoy the review! |
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